Saturday 19 March 2011

Step 5: Checking Mesh for Problems in Zbrush!

Here is the last video showing the high poly model and how I have placed everything within one uv grid space ready for texturing in other programs such as Zbrush, Mauri, Mudbox or Photoshop.

The last thing I want to do is show how I check my model for any problems within Zbrush. Things I will explain:


  • Why its so important their isn't any stray uv's over the edge of the grid.
  • I will show how to fix problems such as overlapping or stray uv's
  • I will introduce uv checker in Zbrush!


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