Sunday 13 March 2011

Introduction

In this first part of the tutorial I will be introducing what we plan to do in the tutorial and how to set up the Scene. I will also give a brief overview on how this model has developed and the thought process behind the way I model.

Using Outliner!
In the video I talk about organising your scene. Outliner is the way you can do this. You can put this in groups and name them under a naming convention of your choice so if anyone else uses your scene they wont need a manual and a tutorial to work out what is what and where things are! Open outliner by clicking on Window/Outliner.

   

Cleaning Your Mesh up!
When you have completed a model and ready for the uv stage its important to check you model for any problem areas such as 5 sided polys. So using the clean up tool is the best to this is the best way to check for problem areas.
 
Clicking Mesh/Cleanup..: you should then select on "Selecting matching Polygons" then on "faces with more than 4 sides" then click apply. This will select faces that need fixing! Use split edge tool and delete edge to fix any problems which can occur.
How to assign Material quickly:
Holding down right click and following assign favourite material across and selecting the material you want, in this case lambert.
To add a checker, go on the material attribute editor click on the icon on the right under colour and the box that is on the left on the image appears and select checker.
Viewing Face Normals:
Viewing face normals is important when checking your model. You can make sure all your faces are looking in the correct direction so the problems that I show in the video don't occur. Display/Polygons/Face Normals.

Planar Mapping:
First Major tool you must remember is Planar Mapping!
Reason being is that is a basic tool to know and use for uv mapping as it helps you take your uv's you want to flatten to the angle you think it would be easiest to unfold. Also for this first projection your using it to bring all you uv's together so we can cut them up to what we want.


No comments:

Post a Comment