- Merging Uv's: What we are going to do is unfold both parts of the chest as well as the tail and then once that is done merge the edge uvs back together so it becomes one mesh.
- Unfolding: The Main tool you should be familiar with by now, we are going to use this tool to again flatten out uv's to later on textures can be applied to the mesh easily!
- Plannar mapping: Some parts of the mesh need different angles to make it possible to uv. This makes it easier to use the unfold button!
Here is a blog that will be a tutorial based around character uv mapping! I will take a base mesh I have modeled, i will check to make sure its ready for the next stage of the process and then uv map it ready for further use! I will include videos, step by step stages through images to guide you through this
Saturday, 19 March 2011
Step 3: Chest & Tail
For this part of the Tutorial we are going to uv the Main torso and the tail. Here are some of the techniques that I will show you in this part of the tutorial:
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