- I am going to introduce the way of pining points when you uv, this will give you more control on keeping shape where you want to revolve around.
- We will split the head up into two where it will make it easier to unfold the uv's then we will merge them back together again
Here is a blog that will be a tutorial based around character uv mapping! I will take a base mesh I have modeled, i will check to make sure its ready for the next stage of the process and then uv map it ready for further use! I will include videos, step by step stages through images to guide you through this
Saturday, 19 March 2011
Step 4: Head Uving
OK... So the hardest part to uv in this tutorial. I will be showing a more complex part of uving which I thought for basic uving was abit to complex and hard to explain when you haven't uv'ed before but this video gives you a new technique to use!
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